Making him one of if not thee best tanks in the game, with percentile health damage, decent mobility, really solid CC, and is built in a way (has the flexibility) to take massive advantage of Helminth and arcanes. While Dance Macabre is not the greatest, and Helminth isn't the optimal fix, it is a fix (aka removing it). Yes, even surpassing Revenant, or to be specific going below him. It's not like any of them will make any difference. K-Drive mods are so neich that I really don't understand why DE didn't just let us use it really. It's what will make Yerali one of the least played Warframes of the game.Ĭlunky, gives Yareli 75% damage reduction, but Merulina herself does not have a good defense besides being fast, which does not do much when 4/5 of the game does not allow you to use that speed properly. Merulina: Clunky as a K-drive, unfortunately almost mandatory for survivability but the mobility ends up compensating. So there it is a Warframe that was surprisingly released in a GOOD state, thing I cannot say for other Warframes such as Grendel, which is to me the worst, most boring, clunky and incomplete Warframe to ever be released. Talking about the aesthetic and how Yareli was advertised as a Kawaii Warframe, I believe this may be due to clear competitors in other games aiming for this kind of visuals and it is understandable, after seeing the animations and abilities given I would say this aspect is fine, for I see what primes more in the final design is the aquatic theme rather than this personality that was given. Survivors are dropped dead in the middle for easy swipes.Īll in all abilities are ideal with perhaps an exception to Merulina and some interactions.Īdditionally I would truly like to thank DE and each team that worked on designing the abilities without adding forced synergies to abilities, such as for example: x2 Riptide damage when riding Merulina or x2 Aquablade damage when riding Merulina or something of the sort, I just want to tell DE those "synergies" are dependencies and they instead make abilities provide half or diminished values if absurd criteria are not met. Damage increases the more enemies are crowded, natural nuke. Very decent damage, can kill a good amount of enemies, even through Ancient auras. It is not an instant death zone, but placing yourself in the middle of enemies, putting them in Snares and focusing on "outer" threats will kill most if not all enemies within the radius. It shreds enemies, fast, stacks slash procs and bleeds them faster. Now, due to the lack of more play-testing to address any bug or complain I've seen other players report on the forums I will gladly direct anyone to seek other sources for that, since I have not encountered any issue with sudden dismounting due to a k-crash or any obstacle with enough height to cause any problem. The best utility it provides is allowing Yareli to quickly move while casting abilities(namely Riptide), also to position in the middle of enemies to shred them with Aquablades. DR and the Shield gate given to Yareli when Merulina dies allows for quickly recasting, also it's a cheap cost. Movement speed has nothing astounding to it, as uncontrollable as a K-drive but one gets used to it the more it's used. Merulina: Clunky as a K-drive, unfortunately almost mandatory for survivability but the mobility ends up compensating.Comparatively it's not as powerful as Pull but it keeps enemies stuck for up to 12s(unmodded) which is comparable to just a few seconds. 25 energy cost, 5 enemies are immobilized, deals a modest amount of damage and the cast time is virtually instant and can be spammed very easily to trap more enemies. Sea Snares: Ideal, quick to cast and spam.It is not a real passive, but it is atleast something that helps. Passive: Honestly, I have no idea what's with Crit+ buffs being given to Warframes when extremely simple conditions are met, give 200% Crit chance to Yareli after moving for 1.5s? Give Crit Chance to Zephyr after pressing Space? All in all, this buff adds for additional dps with the only kind of weapons that can be used while riding Merulina. This is was not tested at Steel Path for I refuse to play(atleast for the time being) on the artificial difficulty where all you need is a kuva nukor, riven and then you are well equipped and set to move on with the "New Game+". Genuinely speaking, I fail to see why people are very concerned with how "terrible" and "bad" Yareli is due to her abilities being "Useless" and dealing "No damage".īefore I go on, I would like to say I've tested Yareli in Mot for 20 minutes and more, from rank 0 to 30 in different sessions, having a 20 minute run, being Yareli at rank 26.
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